![]() The Murder Monkeys possess the power of Speed Boost, as they normally wander around slowly, speeding up to a run after they catch sight of the player.Each power that the player has unlocked is connected to the abilities of the first six monsters of Dark Deception.When Primal Fear, Telekinesis and Vanish is used. When positioning the Teleportation power. The Gold Watchers and Mama Bear freeze in their current position until the effect ends.Murder Monkeys, Agatha, Dread Duckies, Clown Gremlins, Reaper Nurses, Lucky the Rabbit, Penny the Chicken, Hangry the Pig, and Trigger Teddies go back to their wandering states.Certain enemies react to vanish in different ways: It's very useful when they need to pass through a waves of enemies, however it's isn't effective against bosses, Clown Cars, and Malak, and the player can still be killed if they had contact with the lethal traps or enemies. This power makes the player invisible from the sight of the enemies and security cameras in Mascot Mayhem. The Vanish ability is unlocked before starting " Mascot Mayhem". This ability does not attract special shards such as the Red Shards and Stun Orbs. It's very effective against walls, rooms with high amount of soul shards or any shards that's far from the player. This power emerges a blue radius that will bring all the shards in the said radius to the player. The Telekinesis ability is unlocked before starting " Torment Therapy". Using Primal Fear on the Trigger Teddies will instead cause them to explode, destroying their bodies permanently. This ability does not work against Malak as well as most of the boss enemies. As suggested by a death tip, this power can be utilized against large groups of enemies. The ability serves as a portable Stun Orb with far less range, stunning all enemies in a small radius. The Primal Fear ability is unlocked before starting " Crazy Carnevil". In the context of Stranger Sewers, this power distinguishes the real Dread Duckies from the fake ones. Holograms can be seen through solid objects, and works on all enemies, including Malak. This power reveals the positions of all enemies in the zone by put them in a red blurred holograms. The Telepathy ability is unlocked before starting " Stranger Sewers". However, it cannot be used to teleport through walls and/or doors. When teleporting, any soul shards that you may have teleported through are picked up. This ability allows the player to teleport forward a certain distance (which can be increased by upgrading at the Ring Altar) through enemies and traps, especially when being cornered in its respective level. The Teleportation ability is unlocked before starting " Deadly Decadence". However, purple barriers are not under this limit, as they only break if all the soul shards in that area is collected, or when the player defeated a boss. This ability increases the player's speed drastically, helping them to outrun enemies and can burst through red barriers.Īs of Chapter 3, the Speed Boost allows you to outrun most, if not all enemies in the game. ![]() The Speed Boost ability is unlocked before starting " Elementary Evil". In Monsters & Mortals, the Speed Boost, Primal Fear, Telepathy and Vanish powers can be obtained in matches through Portal Boxes. From " Bearly Buried" onward, no new powers are introduced, allowing the player to focus on upgrading existing abilities, it's also in this level, player has to collect all the ring piece in order to retrieve the powers back. These can be used to upgrade existing powers at the ring altar, primarily duration and cooldown time. While some are instant, others are active for a certain duration of time.Ĭompleting each level will also reward the player skill points, determined by a number of factors. Two powers can be used at once, toggled through the two circles on the top half of the tablet's screen. Each power can then be used to the player's advantage throughout each level, making the search for soul shards easier.Įach Power plays a part in Doug's survival, and offers its own advantage in collecting soul shards or avoiding enemies. Before the player can get past them, they must obtain a power from the ring altar. In Dark Deception, power are obtained consecutively from Chapters Two through Four beginning from " Elementary Evil", each level entrance will contain obstacles that cannot be bypassed through regular means or any current Powers the player possesses. Powers are a feature in Dark Deception and Monsters & Mortals.
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